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en:looterkings [2017/06/27 15:30]
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en:looterkings [2017/06/27 15:32] (aktuell)
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 You take control of a [[en:​goblin|goblin]] and fight your way from room to room eventually defeating all the spawning [[en:​Gegner|enemies]]. You need to collect [[en:​Loot|loot]] to buy items such as [[en:​Rüstungen|armor]] or [[en:​Waffen|weapons]] in the [[en:​Shop|shop]]. After defeating an enemy you receive [[en:​Lootkugel#​experience-orbs|experience]]- and [[en:​Lootkugel#​life-orbs|life-orbs]]. You can play with up to 3 team-members while the amount of loot and enemies scale corresponding to the number of players. You take control of a [[en:​goblin|goblin]] and fight your way from room to room eventually defeating all the spawning [[en:​Gegner|enemies]]. You need to collect [[en:​Loot|loot]] to buy items such as [[en:​Rüstungen|armor]] or [[en:​Waffen|weapons]] in the [[en:​Shop|shop]]. After defeating an enemy you receive [[en:​Lootkugel#​experience-orbs|experience]]- and [[en:​Lootkugel#​life-orbs|life-orbs]]. You can play with up to 3 team-members while the amount of loot and enemies scale corresponding to the number of players.
  
-Looterkings ​ is a game where you're not just able to fight monsters on your own or in a group - you even can conntect tactically with a teammate: 2 players can stack onto each other so the both transfer the buffs of their own [[en:​Götterfähigkeiten|god-ability]] to the other. So 2 stacked goblins ​ become a frightening tank daunting all enemies in their way.+Looterkings is a game where you're not just able to fight monsters on your own or in a group - you even can conntect tactically with a teammate: 2 players can [[en:​goblin#​stacking|stack onto each other]] so the both transfer the buffs of their own [[en:​Götterfähigkeiten|god-ability]] to the other. So 2 stacked goblins ​ become a frightening tank daunting all enemies in their way.
  
 Due to collective perma-death (when all players are dead it's over) all players lose everything they have at a game-over. Because of that mean fact replayability is ensured by procedurally generated levels and enemy-spawns. Due to collective perma-death (when all players are dead it's over) all players lose everything they have at a game-over. Because of that mean fact replayability is ensured by procedurally generated levels and enemy-spawns.