God-abilities

The god-abilities are crucial to the gameplay. When activated (by pressing „Q“) they have an effect on both the player and the surrounding enemies. They are determined by the 2 corresponding goblin-gods, namely the main god and the ascendant. The given combination of these two result in the god-ability the player has access to (with a cooldown between usages). When a player uses his god-ability while being stacked on another player it's radius and strength are enhanced leading to a higher impact on the surrounding enemies and the players themselves. God-abilities can be changed by using different armors, hats and weapons.

Overview

To find out which god-ability you have, without having to buy items in the shop just use this method:

  • Do your helmet and armor have the same god?
    • If yes, this god is your main god and your weapon's god is the ascendant
    • If no, your weapon's god is the main god
      • Do you have armor?
        • If yes, your weapon's god is your ascendant
        • If no, do you have a hat?
          • If yes, your hat's god is your ascendant
          • If not, your weapon's ascendant is your ascendant
  • Check this table to find out which god-ability is your's, given your main god (top row) and your ascendant (first column)

The god's names from left to right: Bruiser, Jerk, Bastard and Shaman

Bruiser

The abilities of the Bruiser-god lend an impervious copper-skin to the player for a short period of time, which fends off all taken damage. This damage is catapulted back to the enemy or heals the player with the same amount.

Copper Thorns

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  • Ascendant: Jerk
  • Damage: /
  • Duration: 5s
  • Stacked: effects both goblins
  • Cooldown: 25s
  • Description: The gods endow you with undestroyable skin which reflects the enemies damage
  • Particularly useful: During melee-fighs against enemies that make much damage

Taunting Copper

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  • Ascendant: Bastard
  • Damage: /
  • Duration: 5s
  • Stacked: ???
  • Cooldown: 25s
  • Description: You get undestroyable skin and attract surrounding enemies
  • Particularly useful: To enhance the attacks of your fellow goblins, help them if they are low on lifepoints and during melee-fights against enemies that make much damage

Copper Of Life

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  • Ascendant: Shaman
  • Damage: /
  • Duration: 5s
  • Stacked: Heilt beide Goblins
  • Cooldown: 25s
  • Description: You get undestroyable skin and heal for a limited amount of time
  • Particularly useful: If you're fighting in a goblin horde and with weapons that make damage to a lot of enemies at the same time

Jerk

As a main god jerk imparts your goblin an invisible appearance so enemies turn away and don't recognize you for a given time period. When enemies get damage while you are invisible they may flee.

Invisible Ice

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  • Ascendant: Bruiser
  • Damage: /
  • Durations: 5s
  • Stacked: enhanced radius
  • Cooldown: 25s
  • Description: After a short period of invisibility you appear within an ice-explosion that freezes enemies
  • Particularly useful: To prepare a special-attack and in goblin-hordes

Invisible Flame

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  • Ascendant: Bastard
  • Damage: 183 + 31 + 31
  • Duration: 5s
  • Stacked: Makes ??? damage with enhanced radius
  • Cooldown: 25s
  • Description: After a short period of invisibility you appear within a fire-explosion that damages enemies
  • Particularly useful: Within packed enemy groups, upon enemies with lots of lifepoints or shield or while using melee weapons.

Invisible Heal

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  • Ascendant: Shaman
  • Damage: /
  • Duration: 5s
  • Stacked: heals both goblins
  • Cooldown: 25s
  • Description: You become invisible for a short period of time and get healed
  • Particularly useful: When fighting in a goblin horde and while using ranged weapons.

Bastard

The god-abilities of the bastard main-god let you spawn ghosts, that damage enemies or attract their attention.

Taunting Ghost

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  • Ascendant: Bruiser
  • Damage: /
  • Duration: 15s
  • Stacked: Ghost makes aditional AoE-damage
  • Cooldown: 35s
  • Description: The soul of the last enemy you defeated gets summoned that attracts the other enemies attention. You can control the ghost with Q.
  • Particularly useful: To divert enemies, get away from dangerous situations, gather enemies on a specific location or when using ranged weapons.

War Ghost

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  • Ascendant: Jerk
  • Damage: depends on the kind of the summoned ghost
  • Duration: 15s
  • Stacked: 2 ghosts appear
  • Cooldown: 35s
  • Description: The soul of the last enemy you defeated gets summoned and fights by your side. You can control the ghost with Q.
  • Particularly useful: Against single or strong enemies or when using ranged weapons.

Storm Ghost

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  • Ascendant: Shaman
  • Damage: 25 per hit
  • Duration: 15s
  • Stacked: attracts enemies' additional attention
  • Cooldown: 35s
  • Description: The soul of the last enemy you defeated gets summoned via a tornado that damages enemies. You can control the ghost with Q.
  • Particularly useful: At huge enemy groups and when using ranged weapons.

Shaman

If Shaman is your main god you can use elements of nature to damage enemies as well as blades - they swirl from heavy storm so nature finds it's way there, too.

Rocks

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  • Ascendant: Bruiser
  • Damage: 201
  • Duration: 4s
  • Stacked: ???
  • Cooldown: 20s
  • Description: Mighty rocks break through the ground and damage enemies that get in touch with them.

Blades

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  • Ascendant: Jerk
  • Damage: 30 / Treffer
  • Durations: 15s
  • Stacked: Blades last ???s and have a bigger radius
  • Cooldown: 35s
  • Description: Two blades spin around you and shred everything around you.
  • Particularly useful: When using melee-weapons and in combination with taunting copper.

Roots

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  • Ascendant: Bastard
  • Damage: 100
  • Duration: 15s
  • Stacked: ???
  • Cooldown: 20s
  • Description: Roots come out of the ground, make damage to the enemies and throw them up in the air.
  • Particularly useful: Against hordes of enemies and while using ranged weapons.